The Ember will also allow you to light torches without using flints. New fire enchantments can be bought from Mercuri at different parts in the game. This will allow you to activate the Fire Enchantment table in the back of Balefire Cave. Killing this boss will net you the Fire Lord's Ember. I'd recommend tackling this after the Path of Fangs Dungeon or maybe even after Junktown Dungeon. When all of them are lit, go down and activate the vessel to summon Fire Lord R'Zahl. it doesn't matter what order you do it in. These 12 torches need to be lit with Flints, Flints can be obtained at random from dungeons and chests on the world map. Inside the cave there will be 12 torches surrounding a vessel. Location - Rushlands (The Vale - Balefire Cavern)Įnter the Balefire Cavern as shown in the Location screenshot. *shrugs*Īnyways, enough rambling, let's get on with it! It may just be possible to sell the hat and get the achievement since that's what triggered it for me but I also had all the hunts completed. Suffice to say I think once you hit Level 10 you can get your first hunt.įor the Achievement you'll need finish and turn in every hunt and then sell the Dapper Top Hat you get from beating The Gentleman to the Collector. Whether it's through story progress or from character level progress, maybe someone in the comments can confirm. I'm also not entirely sure what triggers Hunt access either. Maybe come back and try again after clearing the next dungeon so you can faceroll through it.īut who is the Beastmaster? Well I'm not entirely sure what her story is yet, but she's one of the NPCs in Harm's Way and her name is Raha. Everyone has different party member preferences so there are many ways to tackle each boss fight. I won't be describing battle strategies though. This guide will help you find out where each Hunt target is, what requirements and conditions need to be met in order to fight them, and what their bestiary entry is so you can formulate a plan to fight them. But hopefully you'll appreciate the information more than the look. I do apologize if the presentation seems a bit sloppy, I'm not very good at formatting. and there are SPOILERS everywhere! Like my others I'll do my best to be as helpful and detailed as possible. This will be my 3rd one (all accessible from my Profile). Note: world map camera was rubbish before, this makes that rubbishness even more obvious.ġFRBC.CT (17.Hi! My name's Artificial Raven and I'll be your author for this guide. Enabling the script requires that you have taken a step in the world already at least once in this game instance. World move speed mod lets you mod the movement speed in the world (the tabletop map). Enabling the script requires that you have taken a step in the dungeon already at least once in this game instance. Dungeon move speed mod lets you mod the movement speed in the dungeon. So, I got fed up with the time wasters so I started looking into them.įirst order of business is the movement speeds. If you want to enable the console, go here. It's been a long time, so I decided to post this. Note to self: change Dungeon FPS limit from 30 to 60 30FPS limit seems to be degrading performance for some reason. I will post it later once the codes have been posted in the public, or, when the devs remove this command from the game - at that point, there will be no reason to hold it back anymore. I decided not to post it out of respect to the devs and the backers. I found a way to enable the console, but I am not posting it because it lets you have all kickstarter backer items for free using the get_all_code_rewards command. Enabling the script requires that you have cast the line already at least once in this game instance. Fishing line reader lets you have a line that never breaks. Enabling the script requires that you have right-clicked an item already at least once in this game instance. Move your mice over the item, right-click and hold CTRL before you hit Cancel (or click somewhere else). Item count reader lets set the stack size of a specific item in your inventory to a specific number. Enabling the script requires that you have earned gold at least once in this game instance (pointer is grabbed when the gold is updated). Gold updater exposes the pointers to gold and shadow coins so you can change them to whatever you want. Enabling the script requires that you have won a combat at least once in this game instance. Combat Kill XP Calc lets you mod the XP gained after the combat sequences. Enabling the script requires that you have entered combat at least once in this game instance. Combat Ticker grants God mode and/or Weak enemies. Surprisingly fun game - although the transitions are a serious time-waster.ĮSC does not seem to be recognized at times I just got started on this game update 23288.
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